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Technology Trends

Technology Trends by Bethany Byard Please click right to see references.

Assistive Technology Discussion

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While student teaching and in my own classroom, we used technology mostly during small groups. Roblyer and Hughes (2019) talk about using blended learning in the classroom, and one way to incorporate blended learning is to use a rotation model. The authors discuss that a rotation model allows students to go from learning from teacher-led instruction to online learning, and that is what I have observed in most classrooms. This allows teachers to meet the needs of all students because they will receive individualized instruction on computers, while also getting instruction from the teacher in a smaller group size. Blended learning allows for teachers to personalize the technology used in classrooms to meet the needs of students as well. One technology that I have observed being used in the classroom to meet the needs of all students is iReady, which is a personalized learning and assessment program. Students would work on this during small group time. Roblyer and Hughes (2019) also discu

Web-Based Assessment

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            My lesson plan used the following standards: “ELAGSE2W3 Write narratives in which they recount a well-elaborated event or short sequence of events, include details to describe actions, thoughts, and feelings, use temporal words to signal event order, and provide a sense of closure.” (Georgia Department of Education, 2015, p. 16) and “ELAGSE2W6 With guidance and support from adults, use a variety of tools to produce and publish writing, including digital tools and collaboration with peers” (Georgia Department of Education 2015, p. 17). Rubric   Proficient 25 points Emerging 19 points Beginning 13 points Sequence of Events The student has a clear sequence of events, and the events are in order. The sequence of events is clear but are out of order. The sequence of events is unclear and out of order. Details of Actions, Thoughts, and Feelings The student has sever

Tehnology Lesson Demonstration

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                 My lesson plan used the standard: “S4L1b. Develop simple models to illustrate the flow of energy through a food web/food chain beginning with sunlight and including producers, consumers, and decomposers” (Georgia Department of Education, 2016). I chose to use Scratch, a website that students can use to create their own code, because this technology fits with the standard of developing a simple model and because coding is a fantastic way to engage students. This would be effective in a lesson because it is an excellent informal assessment and students will have fun applying what they have learned.   References Georgia Department of Education (March, 31, 2016. Science Georgia Standards of Excellence. Georgia Standards. https://www.georgiastandards.org/Georgia-Standards/Documents/Science-Fourth-Grade-Georgia-Standards.pdf

Gaming in the Classroom

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Education games are a great way to engage students in learning. But there are both benefits and challenges that come with using educational games in the classroom. According to Roblyer & Hughes (2019), some benefits of gaming are that students can engage in problem-based learning, collaborative learning, and realistic environments. With problem-based learning, students can solve real-world problems and develop skills that they would not get with just instruction. They can also work with others around them and gain different ideas and perspectives. Some challenges, according to Roblyer & Huges (2019) are that students may focus more on having fun than learning, that there may not be a strong alignment to the curriculum and learning objectives and that learning may not be transferred outside of the game. If students are just having fun and not actually gaining knowledge from what they are doing or if they struggle with transferring what they learned outside of the game, then the

Professional Development

  This presentation is about why it is important to join professional organizations as an educator. References Colquitt, D., Douglas, A., Yoo-Brannon, J., & Young, J. (2022, June 29). Voices of change: Helping  students and teachers tell powerful stories . ISTELive 22 - Edtech conference. https://conference.iste.org/2022/program/search/detail_session.php?id=115631584 Felich, S., McElroy, D., Poth, R. D., & Williams, M. K. (2022, June 29). Ten strategies to support teachers’ development as designers of active learning . ISTELive 22 - Edtech conference. https://conference.iste.org/2022/program/search/detail_session.php?id=115663540  Krueger, N. (2022, July 27). 5 Tips for making digital learning accessible to all students. ISTE. https://www.iste.org/explore/tools-devices-and-apps/5-tips-making-digital-learning-accessible-all-students National Society of High School Scholars. (2019, July 5) 5 Reasons why it’s important for educators to join professional organizations . https